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oliverf

glowing lights/lasers a la Star Wars - how? blend?

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Anybody have an idea on how to implement "laser-blast" effects? Specifically that semi-transparant neon glow. My guess: model the core of the laser as a 3d rectangle, then use semi-transparent rectangles around it to create the glow. Will this work? cheers

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By "sprite" I take it you mean a texture-mapped quad? Good idea.

Similarily, I was thinking of making 4 blended quads in an "+" pattern around the laser core. Then I wouldn''t have to the rotation.

Thanks!

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