Sidescroller help
Hey, i''m considering making a sisdescrolling game, but i need some information. Does anyone know where I could read up on how to make them? Just something to help me get started and point me in the right direction.
1. get C++
2. learn to use C++
3. get Direct X
4. learn how to make graphics and sound routines in Direct X
5. get at least 2 artists and one good! game/level designer
and you''re ready to go.
2. learn to use C++
3. get Direct X
4. learn how to make graphics and sound routines in Direct X
5. get at least 2 artists and one good! game/level designer
and you''re ready to go.
quote:Original post by John Morris
1. get C++
2. learn to use C++
3. get Direct X
4. learn how to make graphics and sound routines in Direct X
5. get at least 2 artists and one good! game/level designer
and you''re ready to go.
Really? wow thanks!
The "Isometric" category of articles here in gamedev.net has a lot of tile-based engine tutorials.
To learn the basic concepts of side-scrolling games I would suggest reading that guide by Diana Gruber which is included in the articles. It is seriously out-dated, but the basic concepts haven''t really changed.
I''ve been working on a side-scrolling platformer also, so if you have any questions feel free to email me. I''ll try to answer them the best I can.
To learn the basic concepts of side-scrolling games I would suggest reading that guide by Diana Gruber which is included in the articles. It is seriously out-dated, but the basic concepts haven''t really changed.
I''ve been working on a side-scrolling platformer also, so if you have any questions feel free to email me. I''ll try to answer them the best I can.
Ah ha! "Basic concepts" that''s what I was looking for. I couldn''t seem to get that off my tongue, heh. thanks, i''ll take a look over in that forum. And you wont want me to email you, i''ll ask too many questions and bug you
Thanks for the help though, im sure i''ll learn a bit of something over there, and in the guide.
Thanks for the help though, im sure i''ll learn a bit of something over there, and in the guide.
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