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shaft

Need help selecting unit types for a game.

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Ok, My group and I are working on a game, and we''ve found some problems with our game idea. Mainly map size. Anyways, our game DID have 3 units - The mech (appeals to kill''em all players), the bioengineered soldier (appeals to the sniper in all of us), and the aircraft (for fast and furious fun). Now the problem is map scale. A really interesting location for a soldier, is just a blip on a radar screen for an aircraft. So we''ve decided to scrap the aircraft. So now we are looking for another 3rd unit to fill out the game. Any ideas?

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Well the mech is burly and slow. It can carry massive armor, and massive weapons.

The bio soldier is light weight armor, much faster than the mech, carries far less weapons, but the weapons are more sophisticated. More likely to get critical hits - head shot, take out a weapon, etc.

The aircraft was faster than the soldier, and less armor than the mech.

So since we are getting rid of the aircraft due to it''s speed (or map size too small depending on how you look at it), so I suspect the new unit should have a speed between the slow mech, and the faster soldier.

But the new unit will need a "hook" to make it cool to players.
The mech is fun because you are a walking tank. Destroy everything. The soldier is fun because you can snipe out a bigger player, or use some pretty sophisticated weaponry.

The aircraft had blazing speed as it''s hook. So we need a new unit with a good hook that will fit our game.

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How about something like a helicopter gunship? Still faster than the others, relativly light armor, weaponry somewhere between soldier and mech but with longer range.

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Make something akin to the ORCA from Command & Conquer.

Smaller, with one or two medium power weapons - can''t blast through armour, but will not have trouble dispatching some infantry with a chaingun type weapon).
Not necessarily capable of very high speeds, but has tremendous maneuverability (in three dimensions). Take a pop at the old game called Lander (Psygnosis), you should be able to get yourself a demo. Well take the Lander, and spiff it up a little, and you''re there.

Think Descent or G-Police, the small size is very important, a large aircraft may be able to carry lots of cool guns, but it is no more maneuverable on a dime than a tank. Think small and perfected for its size.

George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!

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It may take more work to set up, but why don''t you create a unit creation engineering book? What I mean by this is that you create a set of rules on how to create units, so that there is no arbitrary unit creation, and unit design is instead based on rules and formulas. The other big advantage of this is that you can give these same rules to other users so they can create their own units.

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Guerrila fighters, or some light infantry, quick to move, siwth some armor and some weapons, with some down and dirty fighting ability.

Kill em all and run away,
to live to fight another day.

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How about something like a bike or jeep. They''re fast but lightly armoured and can carry some weapons. (Gotta keep it in proportion, they are only bikes and jeeps after all). Or prehaps one of those dune buggy type things? I think all of these would come under the ''fast and furious fun'' heading, plus they''re relatively small.

- DarkIce

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I like Plasmadog''s gunship. Some medium machine guns and rockets, heh...

Are the units customizable? That is, can a player decide that soldier A has weapon X and armor Y, while soldier B has weapon Z and armor W?

And how about some mech brawling... Do they have any melee skills for when two go against each other? Heh.


Chris ''coldacid'' Charabaruk <ccharabaruk@meldstar.com> <http://www.meldstar.com/~ccharabaruk/>
Meldstar Studios <http://www.meldstar.com/> - Creation, cubed.

This message double ROT-13 encrypted for additional security.

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What about a hovering craft of some sort, that dosn''t fly like a plane, so isn''t _that_ fast or large, but can go over mountians/trees/water or whatever. That idea could be adapted, however your game is going to work.


ANDREW RUSSELL STUDIOS
Resist nes8bit :: Bow Down to Linux Communisum

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Update on the game.

The game is a FPS type game, where MOD makers can create custom parts for any of the 3 crafts. Players then buy parts assemble their craft using money they''ve earned from battles. So the flexibility is endless.

I like the gunship or hovercraft idea. That''s kind of what we are leaning towards now. Remember Empire strikes back on the ice planet where the speeders are attacking the large walkers. The speeders were very fast, but very small can couldn''t travel very high, so they would fit into our game scale.

Hooks = Fast and furious,
but fits into our scale, and it''s conceivable that a biosoldier (the sniper elite soldier type) could take one out.

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