Archived

This topic is now archived and is closed to further replies.

OpenGL + BSP reading/rendering

This topic is 5773 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m new to this opengl stuff , been messing around with it for 3 days now, and i want to move on to terrain rendering (from a file, not dynamic) What is the best file spec for a beginner to use for reading and then rendering terrain? I''m hoping bsp because there are a tonne of editors out there (which i know how to use), for example qeradiant, which had a bunch of cool plugins which i want to make use of in my game im thinking of making (just for learning purposed really). And for the record, i''m not using msvs6, i''m using C# in msvs7 with the csgl library. Basicly, which file type is the easyest to read? and does anyone have any good tutorials/librarys for the quake3 ibsp file spec. Thanks.

Share this post


Link to post
Share on other sites
Sorry to tell you, but bsp files are the WORST type for outdoor environments. Your best bet for a simple terrain file is a simple greyscale bitmap. The brightness of a pixel is the vertex's height at that point on the plane. You can load in a 256x256 bitmap and space each height out 32 or so OpenGL units to create a reasonably large terrain. Hope this helps.

Edited by - acw83 on February 19, 2002 10:29:22 PM

Share this post


Link to post
Share on other sites