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Worms / Scorched Earth Style Terrain

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Hey all, How would I go about drawing worms / scorched earth style terrain? Would I make a 2D array and plot each pixel individually? How would I go about doing that (I wouldn''t use quads would I?)? What other ways could I go about doing it? Any ideas and shoves in the right direction are highly appreciated. Thanks,

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Scorched earth stored line heights i think, except for floaties caused by underground explosions.
Worms would have to be a big array, or possibly just subtracted earth near explosions, so it only stored the orignal map.

The scorch clone i wrote used line heights, it''s a good simple way to do it.

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Unless your making a 3d scorched earth, I wouldn''t even use OpenGL. SDL or Allegro would be easier and simpler.

Allegro has faster pixel plotting I think, so you may want to look into that.

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