Rpg : Tile-based engine

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16 comments, last by Maduray 22 years, 1 month ago
there is alot of stuff out there that can help you...dont mind all the people that are goin to knock you just because you''re new to programming and asking questions that they think are stupid because they''ve got a better grasp of things than you(for now anyways)....

Doin a simple game like pong will help you in that it will help you get used to the complier and using DirectX before you tackle something a bit heavier!

You''ll likely need an isometric Engine....and some way to read in a map...

Thats as far as I''ve got and i''ll do my best to get you to there if you need!

There is an engine at tanstaafl page but you''d probably need the book to understand it!!

www.isohex.net i think is the address...good luck

Brian
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If you know some Spanish (or even you don''t know anything), try:
http://usuarios.tripod.es/crisolengine/. It''s an isometric engine that is going to be ended (and with all sources and docs) in Summer (I suppose ^_-).
And you can take a look too to http://www.geocities.com/rrc2soft. I have some basic tutorials for RPG Game programming. Can be used as a snack before you read the "RPG with DX" book ^_-
RPG game programming and tutorials - Playable demo in Progress!
http://www.rrc2soft.com
Hi,
To have a good start in tile game programing, have a look to these articles in GameDev :
"Game Programming Genesis Part I : Beginning Windows Programming"
From I to X, very explicit and understanding lessons.
You''ll will also understand basic Win32 programing, basic DirectDraw,...

http://www.gamedev.net/reference/list.asp?categoryid=45

Bjkhan
im with u maduray. I suck. I wish i could make great rpgs. Im doing research first. Learning about C++
Thanks a lotguys for your encouragements ! I''m more determined now !yahaaaa !

Well I think I''m going to start my pong with my teamates

Maduray
http://www.geocities.com/learning_team/index.html?1014284491875
-----** (^_^) **-----
H!

I think that you should start making you dream RPG and you will gain a lot of experience along the way. Even if you don''t really know how to use pointers and other more complex stuff now you will sooner or later have to use them and then you can ask someone here at gamedev for some help.
You will do just fine!


Logic in my mind...
Tuaron
i''d like to offer my sincere objection to the above suggestion.
i as well, have a dream - to revive the X-Com dynasty.
the problem is, i don''t know how to determine if a 10-story building on the map needs to be showing on the screen, much less do i know anything about making a plot or a real winning objective in a game.
so for now, my temporary goal is to make a single tactical combat "mission", which ends when you kill all the baddies.
from there, i''ll aspire to create a general "city" or "world" game interface, from which i can activate those tactical battles as well as other screens that may be in the game, but with no ending other than me pressing ESC.
then i''ll learn how to control what''s going on with a plot, a research tree, a general oposing side that grows and advances as it attempts to kill the player.

what i''m trying to say is, that as much as i want to, attempting to build a complete game at this point would only slow me down, because since i don''t know where to begin, i''d probably start in the wrong place and i''d end up always correcting what i started with, instead of just starting once or twice the right way.

first learn, then test what you learned, and then when you feel you have more than enough, put it all together.
there''s always a chance i''ll start just like i should, and i''ll end up making a half-decent game in 2 months from now, but that chance is just too small for me to take right now.

//Demiurge
Make something idiot proof, and someone will make a better idiot..
//DemiurgeMake something idiot proof, and someone will make a better idiot..
On the topic of books I really like "Rescued by C++" by Kris Jamsa. Assuming you have some basic programming skills and so can grasp the ideas, it quickly demonstrates how to implement these in C++. Basically it goes through all the usual commands (for if and so on), goes on to structs and classes, as well as pointers and templates. Everything is explained in simple English and the chapters are only about 3 pages long so its very easy reading.
ISBN 1-884133-59-2
wouldn''t recommend it to a C++ pro tho ;_)

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