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hello_there

arrrhhh help please

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You need to be more specific -- what are you trying to remove? Are you talking about back face culling ( use glCullFace )? Or depth buffering (make sure you created a depth buffer and enabled depth test glEnable(GL_DEPTH_TEST)) ? Or something else?

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it''s something to do with my z buffer.
it''s putting the first drawn face in front even if it''s behind anouther face. that didn''t make much sence but i hope you understand

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