arrrhhh help please
my hidden surface removal want work. what do you have to do to get it to work?
this is really easy i know.
You need to be more specific -- what are you trying to remove? Are you talking about back face culling ( use glCullFace )? Or depth buffering (make sure you created a depth buffer and enabled depth test glEnable(GL_DEPTH_TEST)) ? Or something else?
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