This topic is now archived and is closed to further replies.


Position and orientation matrix

Recommended Posts

While i know that everyone is probaly thinking "why" I would like someone to check this matrix for positioning a camera in OpenGL, i realise that it is possible to do the same thing using gluLookAt, but i would like to try this for myself, and i would like to try band eliminate the need for the glu32 libary. So my question is, is this correct?? Would this generate the correct position and oreintation for an OpenGL Camera | Right.X Up.X Look.X Dot(Right, Pos.X) | | Right.Y Up.Y Look.Y Dot(Up, Pos.X) | | Right.Z Up.Z Look.Z Dot(Look, Pos.Z) | | 0 0 0 1 | Thanks to anyone that knows (and dosent go on about gluLookAt etc)!!!

Share this post

Link to post
Share on other sites