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DrawIndexedPrimitive(TRI_LIST) fails in Release build

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Hey guys I have a problem with my release build. I try to maintain it as best as possible, but each time I test it out I get troubles! =) This time, DrawIndexedPrimitive() calls with a tri list seem to fail, well, most of the time, geometry will flicker into view occasionally...very odd. Tri strips...and line lists, indexed or otherwise do not have this problem. If I turn all optiisations off, it does not help. If I "Run with F5" (MS Visual Studio 6) despite there being no debug info, the problem stops, goes away, poof, vanishes!!! =O I was wondering if anybody had seen this little gem before, or if not, whether somebody might have any idea what''s different about running with F5, despite there being no debug info in a Release build...that might cause this problem to go away... I am using a GeForce 2 (Detonator XP drvs), DX8.1 SDK, debug run-time... Thanks! -Scott

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