Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

sj

Trouble with compiling a d3d tutorial

This topic is 5994 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m having some trouble with compiling the D3D Tutorial 3 sample that came with DX SDK 8.1. When I try to compile the program I get some errors that complain something about timeGetTime(). I''m using MSVC 6. These are included in the sample code, although I don''t know if it has anything to do with the problem: #include <d3dx8.h> #include <mmsystem.h> Here''s the call to timeGetTime(): D3DXMatrixRotationY( &matWorld, timeGetTime()/150.0f ); There''s probably some simple solution to this that I''m missing. Thanks.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!