An RPG needs a good story and an original setting.
Xenogears is an all-time favourite of mine. Its story was phenomenal with deep roots in religion and divinity, among many other great things about it. The battle system was very cool, too, but some characters were...lacking. Like Chu-Chu and Maria.
What do you look for in an RPG?
Originality versus "sellability"?
Hmm. That would be an interesting debate.
It''s actually just like gameplay versus storyline, I think.
Most games need at least some of each to be successful.
Hmm. That would be an interesting debate.
It''s actually just like gameplay versus storyline, I think.
Most games need at least some of each to be successful.
No, it would be a pretty boring debate actually, as ''success'' is entirely in the eye of the beholder (or the creator, if you prefer). If success in your eyes is to sell a million copies, you can do that without any originality. If success is to create something truly new, you can do that without selling a single copy.
Besides, if you''re referring to what I was talking about, I wasn''t arguing for sellability - I was arguing for implementability. That means designing features that I know I can create, not just the features that are popular.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
Besides, if you''re referring to what I was talking about, I wasn''t arguing for sellability - I was arguing for implementability. That means designing features that I know I can create, not just the features that are popular.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]
For your amusement, the story vs. gameplay debate between me and Shinkage.
Some interesting points made by both sides...
--------------------
Just waiting for the mothership...
Some interesting points made by both sides...
--------------------
Just waiting for the mothership...
I suppose I should have defined what I meant. Success for game creators (in my opinion, of course) is having their games be played and enjoyed by as many people as possible. And sellable was probably the wrong word. I was trying to find a word that would mean "likely and proven to be bought, played and enjoyed" as in a game like Doom or Warcraft, though a game doesn''t need to be bought for my definition of success. At least originality is clear.
So... either you''re original or you go with a formula (for sellability). Which one is likely to be more successful?
So... either you''re original or you go with a formula (for sellability). Which one is likely to be more successful?
quote:Original post by Wavinator
Some interesting points made by both sides...
And, not surprisingly, it ended up the same way as this thread.
-scott
Well rounded characters, story, fun, and a strong underlying theme.
a theme is important in all good RPGs IMO. The theme in mine is the search for what truly makes someone human, and the things we do with it go far
a theme is important in all good RPGs IMO. The theme in mine is the search for what truly makes someone human, and the things we do with it go far
wot i look for in an rpg?
FINAL FANTASY 7
didnt have particular good graphics, great storyline, good characters, great places, very addictive, no rpg ive played has been as good
What about me? What about Raven?
FINAL FANTASY 7
didnt have particular good graphics, great storyline, good characters, great places, very addictive, no rpg ive played has been as good
What about me? What about Raven?
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