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Problem retrieving objects' positions in 3DSMax

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I wrote a small part of my 3DSMax scene exporter. All but one little thing work really well by now. So here''s the problem: I retrive the transformation matrix using the INode::GetObjectTM() function, but it doesn''t give me the true position of my object. I hope you guys will be able to help me findind objects'' position! Thanks!

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