Problem retrieving objects' positions in 3DSMax
I wrote a small part of my 3DSMax scene exporter. All but one little thing work really well by now.
So here''s the problem: I retrive the transformation matrix using the INode::GetObjectTM() function, but it doesn''t give me the true position of my object.
I hope you guys will be able to help me findind objects'' position!
Thanks!
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