So I understand .3ds now, whats my next step to making my own model format?
Do I just make a little program to parse the important parts of .3ds/.asc/.ase files and put them in a new file with a new extension? Would I then use this new type of file to load models in my engine?
Yes, you are exactly right. Your new file format should include only the data your program needs. Alternatively to converting, you can write exporters for most 3d modeling packages that will allow you to save directly to your format.
Look in the 3D studio Max SDK examples ( you have to choose the SDK install when installing max) or the microsoft plugin source code (its in the Direct3D SDK extras).
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