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mank

Quake network model???

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What Quake Version are you talking about ? Up to Quake2, you can find papers / sourcecode on the net. Quake 3 is a different issue, I tried searching for info as well but came up almost blank.

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Quake II network model or design!!

try digging through quake source code. <==

I am beginner and me not need source code.
and
i have no time.

please...
help me.
anything...

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I''m also looking for some info on Quake/quake2 netcode. I''ve done a few searches on goggle, but came back with nothing.

Do you have any urls to papers, behemoth?

I have a very basic idea of how it works, with client side prediction, but would love to read up on more.

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I remember reading a paper on the Half-life network code at Gamasutra a while back. You may want to check there also.

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frosty I have the thing printed out here but no clue where its originally from. It''s a very abstract description of how Quake2 works. There were a couple of very good papers on networking presented at the GDC last year, you might want to check out the proceedings here:
http://www.gdconf.com/archives/proceedings/2001/prog_papers.html

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quake network infomation

next url reference ^^

http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_8.htm#NETP0

thankyou for all people.

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On flipcode.com you can also find some code about the Q2 model (Q2 had the railgun?) anyway, it''s under the netrwork section...

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