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Hi, I was looking at Nehe Zelda and I saw the file WorldTileID''s He defines al the sorts of terrain and gives them a hex number. But what does this number mean? is it pointing to some place in the texture??

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No one?

It goes about this part:

#define GREEN_LINK 0x00
#define GREEN_LINK_M_SHIELD 0x08 #define BLUE_LINK 0x10
#define BLUE_LINK_M_SHIELD 0x18
#define RED_LINK 0x20
#define RED_LINK_M_SHIELD 0x28

Anyone who can explain to me what the hex numbers mean??

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