Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5988 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a matrix of 512*512 points (x,y,z) and i have to reconstitute the 3d object. i thought to do like this : for each four points which form a square decompose into 2 triangles but it makes 511*511*2=522242 triangles. Is-it possible to display all them in a quick time? (because i have to rotate, zoom,light, applicate a photo of the real object on... the 3d object) Is it better to display 1 square in the place of 2 triangles? Is there another best method? (but not filter the points which contain not enough information and then make a DELAUNAY triangulation because the delaunay triangulation takes too many time) thx for response.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!