I need info on developing for gamepad controllers
Hello,
I'm currently building a 3D "layer" on top of a simulation program I've written.
What is required (code, hardware, debugging concerns, etc.) for including the functionality to control camera movements with a game-pad in a DirectX environment? I'm would like to incorporate a Thrustmaster Dual Analog (or similar) and I am working in VC++ and DirectX 8.1.
Any info, from tricks to recommended reading, would be greatly appreciated.
Thanks
3CM
Edited by - 3cheesemac on February 22, 2002 5:38:35 PM
Edited by - 3cheesemac on February 22, 2002 5:40:27 PM
Edited by - 3cheesemac on February 22, 2002 5:42:25 PM
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