Screw these people. There are those of us sick enough to play it.
----
Herb M. (mdfmKoRn)
www.sky-meyg.com
s3202@attbi.com
Game idea - ever wanted to be the bully?
GTA has the distinction that you perpetrate a lot of violence, but largely against faceless entities (those you target are criminals themselves, generally, which blunts the edge). To bully you traditionally need to single out the victims, a level of intimacy that I don''t approve of.
I hope you see my rationale. If the game abstracts the "bullying" such that you simply bully random targets, well maybe.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
I hope you see my rationale. If the game abstracts the "bullying" such that you simply bully random targets, well maybe.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
I think i would rather play as the other side and get revenge on the bully.
And why stop at the bully, why not make a game that lets you beat the hell out of every annoying person you can imagine. Ever see the move ''Falling Down'' (i think thats the name). Something like that.
And it wouldnt be rocket launchers and flak cannons, you just make a really good umm...beating damage engine. NO blood or gibs, but black eyes, and bruises. You just take pipes and chase them around and make them cry. That would be entertaining to watch...at least in my sick mind it would...
And why stop at the bully, why not make a game that lets you beat the hell out of every annoying person you can imagine. Ever see the move ''Falling Down'' (i think thats the name). Something like that.
And it wouldnt be rocket launchers and flak cannons, you just make a really good umm...beating damage engine. NO blood or gibs, but black eyes, and bruises. You just take pipes and chase them around and make them cry. That would be entertaining to watch...at least in my sick mind it would...
I think the idea of a sim for the whole schoolyard would be a more interesting treatment than just sticking to the bully side of things. Imagine an MMORPG where people play "Nerds", "Jocks", "Druggies", "Dark Loners", "Headbanging Goths", "Soriety Nympho''s" etc... you could have great fun with the interactions and implement all sorts of amusing diplomacy between the different sets. Imagine some jock playing a bully persona hassling out a nerd, then the nerd sticks a dye-bomb in the guy''s locker in vengeance, etc...
Also - each "character class" gets to use different "class abilities". e.g. Soriety Nympho''s get Flirt and Humiliate skills, Dark Loners get Ignore Taunt and Stealth, Headbanging Goths get Repulse and Witchcraft, Jocks get Body Slam and Toilet Dunk, Druggies get Pain Tolerance and Gross-Out, etc...
It''s utterly disfunctional but might be able to be sold on the basis of promoting understanding through roleplay of different real life character types. PG13 or MA15 depending on how realistic or nasty you decide to make the content.
Alternatively you could make a SIM game where you manage the populations of these different schoolyard archetypes through rostering your teachers accordingly. e.g. To stop opposing jock factions pounding eachother to death on sports fields you need an Authoritarian Ex-Military teacher out on the oval. To mollify the number of fire brigade callouts you get you might want to have empathic counsellors available to keep the nerds in tow, etc... Either way - the player gets to switch views between the teachers in the different areas based on need and whim.
Just random thoughts here - make of them what you will.
Cheers
DarkePoet
DarkePoet
"The chickens made me do it."
Also - each "character class" gets to use different "class abilities". e.g. Soriety Nympho''s get Flirt and Humiliate skills, Dark Loners get Ignore Taunt and Stealth, Headbanging Goths get Repulse and Witchcraft, Jocks get Body Slam and Toilet Dunk, Druggies get Pain Tolerance and Gross-Out, etc...
It''s utterly disfunctional but might be able to be sold on the basis of promoting understanding through roleplay of different real life character types. PG13 or MA15 depending on how realistic or nasty you decide to make the content.
Alternatively you could make a SIM game where you manage the populations of these different schoolyard archetypes through rostering your teachers accordingly. e.g. To stop opposing jock factions pounding eachother to death on sports fields you need an Authoritarian Ex-Military teacher out on the oval. To mollify the number of fire brigade callouts you get you might want to have empathic counsellors available to keep the nerds in tow, etc... Either way - the player gets to switch views between the teachers in the different areas based on need and whim.
Just random thoughts here - make of them what you will.
Cheers
DarkePoet
DarkePoet
"The chickens made me do it."
You know, the reason I dont like the idea of school-related
anything is that mostly, people play video games to NOT go to
school. I mean why would people want to go to school for 7
hours, and play an MMORPG about school for another 9? I mean it
kinda defeats the purpose of taking people away from reality.
People usually (in my experience) play games to either pass time,
or pass time and escape into a different reality. It might work
if you made your target audience retirees, but anybody else
is either working, or too close to that reality and they remember
all of that still from their own lives. Come on, really...who
wants to go back to school? I think most of us were of the uhm
geek classification! =D (I know that right now you are saying
''Heh I wasnt a geek in school.'' But probably you were. It''s ok to
admit it most of us here are programmers heh.)
-=Lohrno
anything is that mostly, people play video games to NOT go to
school. I mean why would people want to go to school for 7
hours, and play an MMORPG about school for another 9? I mean it
kinda defeats the purpose of taking people away from reality.
People usually (in my experience) play games to either pass time,
or pass time and escape into a different reality. It might work
if you made your target audience retirees, but anybody else
is either working, or too close to that reality and they remember
all of that still from their own lives. Come on, really...who
wants to go back to school? I think most of us were of the uhm
geek classification! =D (I know that right now you are saying
''Heh I wasnt a geek in school.'' But probably you were. It''s ok to
admit it most of us here are programmers heh.)
-=Lohrno
This sounds damned fun, actually.
As long as one were to realize it''s kind of a niche title.
And yes, I''ll be buying Postal 2 and State of Emergency. ~,~
I could think of so many ideas for this.
Personally, I think if you can code this yourself(as it seems a
bit ambitious for a beginning programmer) you should.
If you''re going to make a freeware game, just do something you''re
going to enjoy.
-Hyatus
"da da da"
As long as one were to realize it''s kind of a niche title.
And yes, I''ll be buying Postal 2 and State of Emergency. ~,~
I could think of so many ideas for this.
Personally, I think if you can code this yourself(as it seems a
bit ambitious for a beginning programmer) you should.
If you''re going to make a freeware game, just do something you''re
going to enjoy.
-Hyatus
"da da da"
Hyatus is right, this is starting to sound like fun.
Take a cartoon-style, overexaggerated presentation style and allow the user play as a member of any number of parties in the undeclared Recess War - Jocks (strong, fast, supremist, kinda silly), Bullies (strong, slow, dumb, not terribly deep), The Gang (regular kids just trying to get by, the obvious favorites). Use humor as a central element (watch some Nickelodeon for inspiration on what kinds of things kids would like - Arthur, Doug and that one with the kid who wears a kilt).
Allow the player get group or individual points for doing various things in line with the group objectives...
I''m off to write this down. I might use it for my class project, which is due on Friday
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
Take a cartoon-style, overexaggerated presentation style and allow the user play as a member of any number of parties in the undeclared Recess War - Jocks (strong, fast, supremist, kinda silly), Bullies (strong, slow, dumb, not terribly deep), The Gang (regular kids just trying to get by, the obvious favorites). Use humor as a central element (watch some Nickelodeon for inspiration on what kinds of things kids would like - Arthur, Doug and that one with the kid who wears a kilt).
Allow the player get group or individual points for doing various things in line with the group objectives...
I''m off to write this down. I might use it for my class project, which is due on Friday
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!
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