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Debugging DirectX in Visual Studio 6.0

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Hi, I just got a memory leak debugger working from another thread. (using crtdbg.h) However when I run my DirectX based RPG in debug mode, it crashes solid. Is there anyway to debug a DirectX application for memory leaks.

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Switch to debug DX runtime. If your crash has anything to do with DX, it should hit a breakpoint. Also, it''s a good idea to check all HRESULTS.

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