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page flipping

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// Blt bitmap to back buffer
RECT dest;

dest.left = xLocationOfBitmap;
dest.top = yLocationOfBitmap;
dest.right = dest.left + bitmapWidth;
dest.bottom = dest.top + bitmapHeight;

lpDDSback->Blt(&dest, bitmapSurface, srcRect,DDBLT_WAIT, NULL);

// flip buffers
lpDDSfront->Flip(NULL, DDFLIP_WAIT);

I didn''t do any error checking or anything, but that''s the general idea.

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