Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

rajut

glaux.lib and bcc55

This topic is 6059 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m using bcc55 (the free command line compiler from borland). The files glaux.lib and glaux.h are missing in the bin and include dirs of the borland dir. I have opengl32.lib/h and gl32.lib/h. Can I download glaux.lib/h or can I use AUX_RGBImageRec and auxDIBImageLoad in any other way than including glaux.lib/h?

Share this post


Link to post
Share on other sites
Advertisement
hey rajut

i know you''re gonna run into alot of trouble with the borland version of glaux.lib, so i''m uploading the files you''re looking for (hopefully) for a short period of time here. the rar archive includes the COFF (MS) version of the GLAux library, the GLAux.h header you''ll need and the borland conversion of the library. you WILL need the GLAux.lib file however as the conversion is only partial and it uses the COFF format lib as the source for all the real functions. just unpack the whole lot, put everything in their respective directories and include all the *.c files in the GLAux.zip (in the rar archive) to your project. provided you get the directories right you should be able to compile + link anything that uses the functions defined in GLAux.h . there ARE some additional side effects that may appear one you start compiling (certain errors), but i personally managed to find a crude but effective way around them . just post another reply here if you don''t get it working. if i could remember the place i downloaded the converted files from, i WOULD give you the link because that''s where the credit is due, but unfortunately i''ve lost the link


hope this helps,
crispy

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!