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How do I? page flipping

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it sounds like you want to use directX, where back buffering and flipping are built into a direct draw primary surface which has DDSCAPS_COMPLEX and DDSCAPS_FLIP capabilities. there is an article on gamedev which will guide you through this, but i haven''t got the URL, however the same article is at

(the author''s site i guess.)
if you want to avoid direct x, or are programming in a window (complex direct x objects can only exist in full screen mode) you will have to create an HDC, blit onto this and then blit this onto the window''s HDC.

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