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Drakon

Collision detection ok, but having problems with response

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I can detect the collision of two boxes. Long if statement to see it, but how do I make it so that you slide along it like in games? I assume that its done by just turning off your x, y, or z movement. But how do you tell which one to turn off?

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When you detect the collision, record where it occured, move the objects back and turn off their movement component in that direction. Thats an easy way. If you make a more advancded physics engine, handle it through there.

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Eh... I''m new to this stuff, so I''ll just make a simpler one. Besides, you dont really need really advanced collision detection to make an RTS game do you?

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