Collision detection ok, but having problems with response

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4 comments, last by Drakon 22 years, 1 month ago
I can detect the collision of two boxes. Long if statement to see it, but how do I make it so that you slide along it like in games? I assume that its done by just turning off your x, y, or z movement. But how do you tell which one to turn off?
"Go for the eyes, Boo, go for the eyes!"
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What do you mean slide along it? I don''t get your question!
Check out Drunken Brawl at http://www.angelfire.com/games6/drunken_brawl!
When you detect the collision, record where it occured, move the objects back and turn off their movement component in that direction. Thats an easy way. If you make a more advancded physics engine, handle it through there.
Eh... I''m new to this stuff, so I''ll just make a simpler one. Besides, you dont really need really advanced collision detection to make an RTS game do you?
"Go for the eyes, Boo, go for the eyes!"
What''s an RTS game anyway?
Check out Drunken Brawl at http://www.angelfire.com/games6/drunken_brawl!
a real time strategy..........

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