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Is there a better way to do skyboxes?

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Hello, I''m working on a little game, and I''m using a skybox and it looks pretty distorted. So, is there a way to distort or warp a texture so it will look better on a skybox? /* Nintendo Gamecube * * Quote of the week: * "This administration is doing everything we can to end the stalemate in an efficient way. We''''re making the right decisions to bring the solution to an end." * George W. Bush, */

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Did you make the skybox w/ perspective correct images? Like from Terragen?

Have you tried a skydome/semisphere?

Or even a plane? Depending on your 3d world it may be adequate, I think UnReal used them w/ scrolling textures and a skybox.

My current app I play w/ has a starfield, skybox and cloud planes

zin

zintel.com - 3d graphics & more or less

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http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg2.htm

i think this might help.. have a look at the 5th article... Labeled... yep you guessed it.. "Skybox"

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