Is there a better way to do skyboxes?
Hello, I''m working on a little game, and I''m using a skybox and it looks pretty distorted. So, is there a way to distort or warp a texture so it will look better on a skybox?
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Did you make the skybox w/ perspective correct images? Like from Terragen?
Have you tried a skydome/semisphere?
Or even a plane? Depending on your 3d world it may be adequate, I think UnReal used them w/ scrolling textures and a skybox.
My current app I play w/ has a starfield, skybox and cloud planes
zin
zintel.com - 3d graphics & more or less
Have you tried a skydome/semisphere?
Or even a plane? Depending on your 3d world it may be adequate, I think UnReal used them w/ scrolling textures and a skybox.
My current app I play w/ has a starfield, skybox and cloud planes
zin
zintel.com - 3d graphics & more or less
quote:Original post by executor_2k2
Whats Terragen and where can I get it? Thanks
3 seconds worth of google, wasn''t that hard now was it?
Terragen
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"No game will ever rule more than CBT!" - stoof
Visit Da Shovvkejs.
http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg2.htm
i think this might help.. have a look at the 5th article... Labeled... yep you guessed it.. "Skybox"
i think this might help.. have a look at the 5th article... Labeled... yep you guessed it.. "Skybox"
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