Texture problems
All my textures appear slanted. That, and they only appear on one side of a face(or whatever they are). Heres the code for one of my faces:
glTexCoord2f(0.0f, 0.0f); glVertex3f(18, 1, 17.5);
glTexCoord2f(1.0f, 0.0f); glVertex3f(14.5, 1, 17.5);
glTexCoord2f(0.0f, 1.0f); glVertex3f(14.5, -1, 17.5);
glTexCoord2f(1.0f, 1.0f); glVertex3f(18, -1, 17.5);
I''m assuming the problem is in the glTexCoords, but I don''t know what.
I believe this should be the correct way to do it..
glTexCoord2f(0.0f, 0.0f); glVertex3f(18, 1, 17.5);
glTexCoord2f(1.0f, 0.0f); glVertex3f(14.5, 1, 17.5);
glTexCoord2f(1.0f, 1.0f); glVertex3f(14.5, -1, 17.5);
glTexCoord2f(0.0f, 1.0f); glVertex3f(18, -1, 17.5);
glTexCoord2f(0.0f, 0.0f); glVertex3f(18, 1, 17.5);
glTexCoord2f(1.0f, 0.0f); glVertex3f(14.5, 1, 17.5);
glTexCoord2f(1.0f, 1.0f); glVertex3f(14.5, -1, 17.5);
glTexCoord2f(0.0f, 1.0f); glVertex3f(18, -1, 17.5);
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