Just thought I''d add that I''ve been fooling around with texture mapping and unless the texture is of a power of two it won''t work. For me it just shows a white area where the texture should be.
-Prey
texture help
quote:Original post by Anonymous Poster
(needs to be a power of two for most hardware. thinking that latest nvidia boards support non-powers of two, but i don''t really know.)
The GeForce1 and above support non-power of 2 textures, but they arent used with GL_TEXTURE_2D, rather GL_TEXTURE_RECTANGLE_NV.
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"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else''s drivers, I assume it is their fault" - John Carmack
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