Advertisement Jump to content


This topic is now archived and is closed to further replies.


Extracting Library File Contents

This topic is 6177 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

lib files aren''t like zip files... they''re just a bunch of classes and/or functions that you can statically link into a project

and no, there''s no programs to extract the code directly from it, though I''m sure there''s disassemblers that can give you the assembly code though it takes a bit of work to figure out whats going on and is generally only used for bad things

Share this post

Link to post
Share on other sites
.lib files are just a bunch of .obj files thrown together. You can get .objs out of .libs; this is what linker does when it sees .lib files.

I know Borland C++ 3.x/4.x could do this, but I didn''t have a need to get .objs out of .libs ever since I used that.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!