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No light but the mesh is drawn white, what the hell?

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I put the lighting on using the SetRenderState(D3DRS_LIGHTING, TRUE), but I haven''t created any light. The result is that all polygons are white on screen. What''s going on? I thought if there was no light nothing would appear on screen.

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I''m not so sure about D3D, but in OpenGL this would mean that texturing is enabled but no texture is specified.

I''m probably way off base here though.

- Pete

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