No light but the mesh is drawn white, what the hell?
I put the lighting on using the SetRenderState(D3DRS_LIGHTING, TRUE), but I haven''t created any light.
The result is that all polygons are white on screen.
What''s going on? I thought if there was no light nothing would appear on screen.
I''m not so sure about D3D, but in OpenGL this would mean that texturing is enabled but no texture is specified.
I''m probably way off base here though.
- Pete
I''m probably way off base here though.
- Pete
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