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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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Hello all, At first I would like to apologise all peoples on GameDev that I place this message 2nd time, but unfortunately my previous email account was broken so if someone was posting me before please do it one more time on new address - olek_b@poczta.wp.pl. We are team which is going to create a very good RPG game. We are still in need of people. If someone want to join us don''t hesitate to email me. We are seeking for these kinds of poeple: Programmers - they must have experience in C++/DirectX programming. Our game will be of course tile-based so experience in this aspect will be helpful. Artists - WE REALLY NEED THEM. Currently we need more artists helping in our game. They would just do graphic stuff for game - tile sets, character animations, logos of our team and game, website graphic etc. If someone of you can create some of the above things please let us know. Story writers - they should have many ideas for our game and rich imagination. Good English and writing skill would be very helpful . Souns engineers - they would just make some sounds and music for our game. Our game will be place in medieval times so sound rather can''t be modern (like techno for example ). Level designers - as far as we get tile engine and create map editor they would create some interesting levels for our game. They should have good imagination. If anyone is interested please email me or post message here, Olek, olek_b@poczta.wp.pl

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