Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

dh

What book should I get?

This topic is 6053 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to program a tile-based rpg in opengl. I am having touble finding a book that really suits my purpose. I already have Tricks of the Windows Game Programming Gurus. It was very useful but I am looking for something more specific now. I don''t really need anything on a graphics api, but I do need more information on how to make my game. I was looking at Programming Role-Playing Games with DirectX and Isometric Game Programming With Directx 7.0, but both would have a large amount I wouldn''t need and each would leave out what the other helped me with. The former would help me with the story, music, character building etc. while the latter would help me with my tile engine. I need to finish my tile engine first but I really need help with both. I''m so confused.

Share this post


Link to post
Share on other sites
Advertisement
If you''re going to do it in opengl, get opengl game programming and swords and circuitry. I havn''t read either of them. If you want an rpg game with directx, get role playing game programing. If you want an iso feel with directx, get iso game programming with dx7.

[Edited by - kmsixpence on October 17, 2005 7:27:45 PM]

Share this post


Link to post
Share on other sites
Heck, just buy them all! Seriously, start with the basics. If you want to get your tile engine first and piece together a demo, get the Iso book. If you''re going to do it in the ''right'' order, then get your game design written, the story written, characters designed, etc. Move on to the tech engines (tile, sound, etc) and finally piece it all together.

Good Luck!



Jim Adams
home.att.net/~rpgbook
Author, Programming Role-Playing Games with DirectX"

Share this post


Link to post
Share on other sites
Thanks, I guess if I am ever going to finish my game I am going to need to buy a few books. I am only 16 and I don''t really have a steady income so I guess the logical order would be Swords and Ciruits for my design docs, then Iso Programming, then RPG programming right? I''ll get them as I need them/can afford them. And I thougth I was set after I bought my compiler and had a year of pascal in school hehe. Oh well I''ve learned a lot since then.

Share this post


Link to post
Share on other sites
If you are really short for cash, but do have a decent internet connection. I would say, you don''t need to buy any books.
(Ofcourse this depends on personal preference)

There is a lot of information out there on the web. Sites like http://nehe.gamedev.com or http://www.gametutorials.com/ would help you get started with OpenGL. Add some http://www.flipcode.com for some extra C++ tutorials.

As for game design, i would recommend http://gamasutra.com

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!