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Curved Surfaces

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I am in the process of working on a q3a bsp renderer. All was comming along well until I tried to implement bezier surfaces. The vertices seem to be ok, tesselating correctly and everything, but the textures are definitly NOT ok, as seen Here I am tessalating the texture coords in the same way as the vertices, and it is just fine for most patches, but these ones are completely messed up. I seem to have exhausted the people in #gamedev and #flipcode with this problem. HELP!!!!!!!. -Evan [Edit: Enabled link.] Edited by - Oluseyi on February 25, 2002 1:26:09 AM

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*update*

It is definitly in the tesselation code, because with a tesselation level of 0, which results in a triangle or quad for each patch, the texture is fine.


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