• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

-Kytis-

Game Designer Approach?

2 posts in this topic

I am wanting to become a game designer and have read a couple articles about getting into the industry but most have only been about the approach from a programmers point of view. My question is what is the best approach to getting into the game industry and into the role of a game designer. I have heard get familiar with how levels are laid out, and stuff like that. Any help would be great. Thanks a lot. -KYTIS-
0

Share this post


Link to post
Share on other sites
To get into the game industry as a designer, you must..
euh...
design :o)
Make levels, make them available on the internet.
Work on MOD for Half life or you''re favorite game...
If you make a good job, you''ll be known and when having a interview (unsure of the term) you could show up your stuff.

It''s the way a friend of mine get into the industry, after having worked on Duke Nukem Atomic pack.
(don''t remember which pack ;o)


-* Sounds, music and story makes the difference between good and great games *-
0

Share this post


Link to post
Share on other sites
Have to agree with Ingenu here. If you want to get in...design! Putting MOD, or whatever, on the net is good, but don't sit around and wait for some gamecompany to call you. Design something, anything that has something to do with games, put it on a CD and show your portfolio for companies.

I'm not sure what kind of designer your aming at, programmer, artist, musician or whatever. Ok, it's always good to have a nice educational background, looks good on paper, but showing something you actually have done that's the important thing! Make yourself heard, stand out, show your work, that's my advice.

Edited by - Mr K on 2/18/00 5:16:42 AM
0

Share this post


Link to post
Share on other sites