Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

What on earth does this error mean?

This topic is 5928 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

c:\program files\microsoft visual studio\vc98\include\gl\gl.h(0) : fatal error C1073: Internal error involving incremental compilation(compiler file ''.\p0io.c'', line 337) OK...here''s my code
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>

int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd )
return 0;
That''s literally ALL of it. One CPP file, nothing else in project. Links to libs opengl32.lib and glu32.lib, but it never even gets to the linking stage. I have no clue what is going on. ----------------------------- Direct3D vs. OpenGL The sad thing about artificial intelligence is that it lacks artifice and therefore intelligence. Democracy is where you say what you want and do what you''re told.

Share this post

Link to post
Share on other sites
A/ rebuild all
B/ delete the files manually + do rebuild all
C/ create a new project + copy the files text over
D/ new project + retype the text (happened twice to me)


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!