What on earth does this error mean?

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2 comments, last by Promit 22 years, 1 month ago
c:\program files\microsoft visual studio\vc98\include\gl\gl.h(0) : fatal error C1073: Internal error involving incremental compilation(compiler file ''.\p0io.c'', line 337) OK...here''s my code
  
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>

int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd )
{
return 0;
}
  
That''s literally ALL of it. One CPP file, nothing else in project. Links to libs opengl32.lib and glu32.lib, but it never even gets to the linking stage. I have no clue what is going on. ----------------------------- Direct3D vs. OpenGL The sad thing about artificial intelligence is that it lacks artifice and therefore intelligence. Democracy is where you say what you want and do what you''re told.
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Compile the file without using incremental compilation - and tell us what happens ...
Try setting names to those parameters - HINSTANCE hPrevInstance and LPSTR CommandLine. Can''t hurt.

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A/ rebuild all
B/ delete the files manually + do rebuild all
C/ create a new project + copy the files text over
else
D/ new project + retype the text (happened twice to me)

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