#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int nShowCmd )
{
return 0;
}
That''s literally ALL of it. One CPP file, nothing else in project. Links to libs opengl32.lib and glu32.lib, but it never even gets to the linking stage. I have no clue what is going on.
-----------------------------
Direct3D vs. OpenGL
The sad thing about artificial intelligence is that it lacks artifice and therefore intelligence.
Democracy is where you say what you want and do what you''re told.
What on earth does this error mean?
c:\program files\microsoft visual studio\vc98\include\gl\gl.h(0) : fatal error C1073: Internal error involving incremental compilation(compiler file ''.\p0io.c'', line 337)
OK...here''s my code
Try setting names to those parameters - HINSTANCE hPrevInstance and LPSTR CommandLine. Can''t hurt.
~CGameProgrammer( );
~CGameProgrammer( );
A/ rebuild all
B/ delete the files manually + do rebuild all
C/ create a new project + copy the files text over
else
D/ new project + retype the text (happened twice to me)
http://uk.geocities.com/sloppyturds/gotterdammerung.html
B/ delete the files manually + do rebuild all
C/ create a new project + copy the files text over
else
D/ new project + retype the text (happened twice to me)
http://uk.geocities.com/sloppyturds/gotterdammerung.html
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