frames per second & AI

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3 comments, last by WizHarDx 22 years, 1 month ago
Hi I have really been trying to optimize my super mario kart style graphics engine. After loadsa optimizing in 640x480 16 bit resultion the highest I could get was 8 fps. I know that is not gd enough because when AI & physics are added it will be too slow. So I changed the resultion & I now have 18fps is this ok ? or is it too slow considering I am adding AI & physics to it ? thanx in advace WizHarD
who is it that keeps on nicking WizHarD name !! :P
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I didn''t think Mario Kart was isometric, was it? I don''t think this is the right forum for your question.

The number of frames per second is not the issue. The issue is how it plays. Does it play well enough, in your opinion? Get a few people to test it.

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8 fps, sounds like there''s a problem with your code. My P166 should get better FPS than that with DDraw.

,Jay
mario kart used scaling/raycasting techniques like doom, though on a much simpler level. 18fps is horrid for any game, and unless this is rock and roll style racing game, it aint isometric.

consider optimizing your draw routines, dont read from vram. and definatly dont use resoultions higher then 640x480.
No its not isometric but it is 2D , this is the 2D programming forum isnt it ?
I use two techniques in making it, user can choose which one:
raycasting style but slightly diffrent - best 4 PC
rotate & stretch - gba & snes

umm ok I gather I need higher fps , any tutorial in optimization ?

thanx in advance WizHarD
who is it that keeps on nicking WizHarD name !! :P

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