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WizHarDx

frames per second & AI

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Hi I have really been trying to optimize my super mario kart style graphics engine. After loadsa optimizing in 640x480 16 bit resultion the highest I could get was 8 fps. I know that is not gd enough because when AI & physics are added it will be too slow. So I changed the resultion & I now have 18fps is this ok ? or is it too slow considering I am adding AI & physics to it ? thanx in advace WizHarD

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mario kart used scaling/raycasting techniques like doom, though on a much simpler level. 18fps is horrid for any game, and unless this is rock and roll style racing game, it aint isometric.

consider optimizing your draw routines, dont read from vram. and definatly dont use resoultions higher then 640x480.

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No its not isometric but it is 2D , this is the 2D programming forum isnt it ?
I use two techniques in making it, user can choose which one:
raycasting style but slightly diffrent - best 4 PC
rotate & stretch - gba & snes

umm ok I gather I need higher fps , any tutorial in optimization ?

thanx in advance WizHarD

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