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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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vetteranger

Online Sci Fi Game Playtest

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Hi, I''m Jim Dutton, with LeisureSoft, Inc. We''ll shortly be rolling out a web playtest of a game that was a PBM in the 80''s, and a PBEM on AOL in the mid 90s. The game is called "Star Throne, a Game of Power". The game system itself is fully developed and quite mature. This playtest will be for the purpose of checking out new interface components for the web rollout. You can check out the game and sign up for the playtest at : www.starthrone.com EVERYONE who signs up for the playtest will get to play a complete game, and it will be completely free. (We haven''t yet decided if the production rollout will be free, or involve small fees to play, but the playtest is free.) This is a multi-player, turn based strategy game, and in the many years this game has been played, there has never been anything else quite like it. Check it out if you don''t believe that. ;-) If you have any questions or comments, you can contact me at JimDutton@LeisureSoft.com. Programmers/Designers : we may at some point in the very near future want to contract a sharp individual to design an AI for a "home" version of this game. If interested, please contact me at the Email address given above, and include your qualifications for programming an AI for a complex strategy game. Thanks much, Jim Dutton www.leisuresoft.com www.starthrone.com
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