You could store the edge-alpha information in with the bitmap though ( storing as an RGBA bmp instead ), meaning there''s no realtime calculation to be done.
After all we''re talking 2D tiling.
Anti-aliasing
On a similar note, does anyone know of any source code I could use to implement anti-aliasing? I''ve found that I learn better while looking at some code as an example. Any suggestions?
- mallen22@concentric.net
- http://www.cfxweb.net/mxf/
- mallen22@concentric.net
- http://www.cfxweb.net/mxf/
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