Anti-aliasing

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10 comments, last by WytRaven 24 years, 1 month ago
You could store the edge-alpha information in with the bitmap though ( storing as an RGBA bmp instead ), meaning there''s no realtime calculation to be done.
After all we''re talking 2D tiling.
It's only funny 'till someone gets hurt.And then it's just hilarious.Unless it's you.
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On a similar note, does anyone know of any source code I could use to implement anti-aliasing? I''ve found that I learn better while looking at some code as an example. Any suggestions?

- mallen22@concentric.net
- http://www.cfxweb.net/mxf/

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