MD2, OBJ, or 3DS?
MD3 huh? But thats with bones and stuff, so you will be up for some very nice (and somewhat complicated) maths.
true, but as the engine I''m working on wont require human like movement I dont see that being much of an issue tbh
Actually, the math involved with md3 is no more complex than basic 3D stuff. I actually use OpenGL transform calls with the md3 "bones" (tags.) Tags aren't exactly bones though (md3s aren't soft skinned), so they're easier to implement. Tags are just a rotation matrix and a vector (no quaternions or anything like that.) Bones in ms3d are more complex than tags in md3, in fact.
[edited by - impossible on March 17, 2002 12:50:49 AM]
[edited by - impossible on March 17, 2002 12:50:49 AM]
quote:Original post by atlnewbie
maybe im clueless but what about XML
Zedzeek''s format could well be written in XML, however if you are modeling with anything else you would have to write a to XML converter to use it (as I dont know of any 3d package that exports XML data for 3d models)
but it is an intresting idea...
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