MD2, OBJ, or 3DS?
Just starting my venture into 3D models and am curious as to which one would be good to start learning with. I''m looking for a coder-friendly one if possible, and it doesn''t have to be really fancy.
Any articles or tutorials (I''ve found a lot) would be appreciated too. Thanks!
~Dwarf
ms3d? (Milkshape 3d''s file-format) There is a great tutorial on that format on Nehe.Gamedev.net.
Personaly I started with .x format. (for use in opengl
Personaly I started with .x format. (for use in opengl
Dwarf, well when you think about it, a file is going to be a list of vertecies, UVs, etc no matter what....it depends only on how you read it in
I know I found OBJ pretty intuitive to read in, but that's just me
A CRPG in development...
Need help? Well, go FAQ yourself.
[edited by - Nazrix on March 17, 2002 1:35:14 PM]
I know I found OBJ pretty intuitive to read in, but that's just me
A CRPG in development...
Need help? Well, go FAQ yourself.
[edited by - Nazrix on March 17, 2002 1:35:14 PM]
No file formats are exclusive to anything
MS3D is pretty easy to load, but animation is very complex.
MD2 is probably easier to even load, and animation is simple linear keyframe interpolation.
Do .X files have animation?
||--------------------------||
Black Hole Productions
http://bhp.e-chrono.net/
Resident expert on stuff
max621@barrysworld.com
||--------------------------||
MS3D is pretty easy to load, but animation is very complex.
MD2 is probably easier to even load, and animation is simple linear keyframe interpolation.
Do .X files have animation?
||--------------------------||
Black Hole Productions
http://bhp.e-chrono.net/
Resident expert on stuff
max621@barrysworld.com
||--------------------------||
Animation in .x files just becomes (like everything else Microsoft makes) horrifically complicated...
I personally like the ms3d format but that''s just me...
-Jesse
I personally like the ms3d format but that''s just me...
-Jesse
I picked the .x format because I didnt know of the ms3d-tutorial at the time. If I would have to do it all over again, I would choose the ms3d sice it seems easier. What format you choose is irellevant. Most contain the same stuff
what about ase? text based files make for easy debugging
btw this is what i use
VeNT_MODEL_4_02
NUM_FRAMES: 1
NUM_MESHES: 1
TOTAL_VERTS: 96
TOTAL_TRIS: 96
BOUNDINGBOX
{
ROT: 1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
POS: 0.000000 0.000000 0.000000
SIZE: 3.000000 0.500000 3.000000
}
MESH
{
MESH_NAME: saucer
HAS_NORMALS: YES
NUM_VERTS: 96
NUM_TRIS: 96
NUM_TRI_GROUPS: 1
TRI_GROUP:
{
TRI_GROUP_TYPE: GL_TRIANGLES
NUM_INDICES: 288
INDICES:
0 2 1 50 3 2 51 4 3 52 5 4 53 6 5 54 7 6 55 8 7 56 9 8 57 10 9 58 11 10 59 12 11 60 13 12 61 14 13 62 15 14 63 16 15 64 1 16 1 18 17 1 2 18 2 19 18 2 3 19 3 20 19 3 4 20 4 21 20 4 5 21 5 22 21 5 6 22 6 23 22 6 7 23 7 24 23 7 8 24 8 25 24 8 9 25 9 26 25 9 10 26 10 27 26 10 11 27 11 28 27 11 12 28 12 29 28 12 13 29 13 30 29 13 14 30 14 31 30 14 15 31 15 32 31 15 16 32 16 17 32 16 1 17 65 34 33 65 66 34 66 35 34 66 67 35 67 36 35 67 68 36 68 37 36 68 69 37 69 38 37 69 70 38 70 39 38 70 71 39 71 40 39 71 72 40 72 41 40 72 73 41 73 42 41 73 74 42 74 43 42 74 75 43 75 44 43 75 76 44 76 45 44 76 77 45 77 46 45 77 78 46 78 47 46 78 79 47 79 48 47 79 80 48 80 33 48 80 65 33 33 34 49 34 35 81 35 36 82 36 37 83 37 38 84 38 39 85 39 40 86 40 41 87 41 42 88 42 43 89 43 44 90 44 45 91 45 46 92 46 47 93 47 48 94 48 33 95
}
TEXTURE_COORDS:
0.500833 0.500000
0.750417 0.500000
etc
http://uk.geocities.com/sloppyturds/gotterdammerung.html
btw this is what i use
VeNT_MODEL_4_02
NUM_FRAMES: 1
NUM_MESHES: 1
TOTAL_VERTS: 96
TOTAL_TRIS: 96
BOUNDINGBOX
{
ROT: 1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
POS: 0.000000 0.000000 0.000000
SIZE: 3.000000 0.500000 3.000000
}
MESH
{
MESH_NAME: saucer
HAS_NORMALS: YES
NUM_VERTS: 96
NUM_TRIS: 96
NUM_TRI_GROUPS: 1
TRI_GROUP:
{
TRI_GROUP_TYPE: GL_TRIANGLES
NUM_INDICES: 288
INDICES:
0 2 1 50 3 2 51 4 3 52 5 4 53 6 5 54 7 6 55 8 7 56 9 8 57 10 9 58 11 10 59 12 11 60 13 12 61 14 13 62 15 14 63 16 15 64 1 16 1 18 17 1 2 18 2 19 18 2 3 19 3 20 19 3 4 20 4 21 20 4 5 21 5 22 21 5 6 22 6 23 22 6 7 23 7 24 23 7 8 24 8 25 24 8 9 25 9 26 25 9 10 26 10 27 26 10 11 27 11 28 27 11 12 28 12 29 28 12 13 29 13 30 29 13 14 30 14 31 30 14 15 31 15 32 31 15 16 32 16 17 32 16 1 17 65 34 33 65 66 34 66 35 34 66 67 35 67 36 35 67 68 36 68 37 36 68 69 37 69 38 37 69 70 38 70 39 38 70 71 39 71 40 39 71 72 40 72 41 40 72 73 41 73 42 41 73 74 42 74 43 42 74 75 43 75 44 43 75 76 44 76 45 44 76 77 45 77 46 45 77 78 46 78 47 46 78 79 47 79 48 47 79 80 48 80 33 48 80 65 33 33 34 49 34 35 81 35 36 82 36 37 83 37 38 84 38 39 85 39 40 86 40 41 87 41 42 88 42 43 89 43 44 90 44 45 91 45 46 92 46 47 93 47 48 94 48 33 95
}
TEXTURE_COORDS:
0.500833 0.500000
0.750417 0.500000
etc
http://uk.geocities.com/sloppyturds/gotterdammerung.html
How do you get animations in this, and what about materials.
Just twondering. I think about an own model file format, but I''M not quit sure whats the best way, thinking about animation.
BTW: Visited yout engine site. Very inpressive.
Just twondering. I think about an own model file format, but I''M not quit sure whats the best way, thinking about animation.
BTW: Visited yout engine site. Very inpressive.
Personaly I plan on using Q3 MD3 format, mainly because I''m using G-max (the free 3d studio) and u can get an exporter for that which does MD3 format files
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement