Texture Mapping
I have a sphere declared like this: auxSolidSphere(1.0);
How would I texture it? I''ve been at this for a while and am lost.
"The most likely way for the world to be destroyed, most experts agree, is by accident. That''s where we come in; we''re computer professionals. We cause accidents."
-Nathaniel Borenstein
Use texture coordinate generation with sphere mapping. That should work...
Death of one is a tragedy, death of a million is just a statistic.
Death of one is a tragedy, death of a million is just a statistic.
You shouldn''t be using GLaux. Make your own function to render a sphere or fill a vertex array for drawing spheres. You can find information about this online.
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