Lightmap generation
Hi there
I am developing a graphics engine and I need to develop a utility to generate lightmaps based on complex lighting models. I need to be able to place a large number of multicolored lights and generate lightmaps for objects which are made of up multiple polygons and a single UV mapping for the lightmap.
I am assuming that radiosity rendering would be the place to start. Is this a good idea?
I am looking for any good links or references where I could begin to learn how to do this. My knowledge of the mathematics of light is very slim to none at the moment
Any help would be great
Thanks,
Geek
I found the section about lighting from CG: principles and practice to be a good introduction.
-Lev
-Lev
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