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Direct Draw and rotating a sprite.

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Hey guys I have a little questions here. I was playing one of my favorite games and it seems there is a heatsinking missle in the game which travels till it finds a enemy. On its route the sprite turns faceing the direction its going. My questions is, can this be done by just rotating one rocket sprite according to its travel. Or must I have different rocket sprites pointing in different directions. By the way if you guys can''t tell Im a newbie to Directx and mostly game programming. So please let me know if this can be done and maybe how. Thanks guys

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If you use DirectDraw7 from DirectX7 (the last version where DirectDraw is supported) you will need different sprites for the different positions.
You can use DirectX8 and D3DXSprite interface to rotate a single sprite.



Rusenec

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