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JohanK

Bones and 3d studio max

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Hi, How do I create a mesh in 3D studio MAX r3 that can be exported to the X format and read by the skinned mesh example. I don''t seem to get the bones to survive the export ... I encapsuled the skinned mesh example into my own modelformat, it reads and animates the tiny.x perfectly... It also reads any of my objects, but without bones or animation. Does this make sence? /Johan

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Thanks for a quick answer!

How do I do that, I guess it''s just a matter of finding the right button in MAX.

I''m not a 3d modeller here, and will never be one

/Johan

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i dont want to load it up now, but. Like, if i ad a box, i would click on the main object (on the right pannle thing) and there shuld be some command like "merge" or somthin'' "condence", maby like "drop down". arght... anyway, after you ckick on it, it shuld ask you if your sure, bla ,bla.

[ my engine ][ my game ][ my email ]
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