• Advertisement

Archived

This topic is now archived and is closed to further replies.

Octree collision detection...

This topic is 5820 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have an octree structure set up and filled with triangles. I now would like to do some line/triangle collision detection. My problem is that i want the collision nearest the startingpoint and i don''t want to get all the collisions and then sort them... Any ideas? Are BSP-trees better at this sort of thing? Regards /hObbE

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement